Go check it out on Reddit! https://www.reddit.com/r/CounterStrikeBinds/comments/41behf/change_hand_when_using_knife_finished_script/?ref=search_posts
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// this first segment includes binds/aliases you can change to your preferences!
alias knife_hand "cl_righthand 0" // hand your knife will appear in
alias other_hand "cl_righthand 1" // hand everything else will appear in
// remove binds if you don't want them, otherwise change the key to what you want.
bind 1 b1 // rifle
bind 2 b2 // pistol
bind 3 b3 // knife
bind 4 b5 // bomb
bind z b6 // he
bind x b7 // flash
bind c b8 // smoke
bind v b9 // decoy
bind \ b10 // inc/molo
bind q b11 // quickswitch
// ----- end of configuration section ----- Written by Run1e
// quickswitch logic
alias switch_enable "other_next;setd"
alias switch_disable "alias switch"
alias knife_out "knife_hand;setd;other_next"
alias other_out "other_hand;setn;knife_next"
alias knife_next "alias switch knife_out"
alias other_next "alias switch other_out"
// +attack then losing item (planting bomb or throwing nade) logic
alias +att_alias +attack
alias -att_alias -attack
alias +att_switch "+attack;switch_disable;alias +att_alias +attack"
alias att_on "alias +att_alias +att_switch"
// b* alias will be d* when the knife is in the quickswitch stack
alias d1 "s1;c1;knife_next"
alias d2 "s2;c2;knife_next"
alias d5 "s5;c5;knife_next"
alias d6 "s6;c6;knife_next"
alias d7 "s7;c7;knife_next"
alias d8 "s8;c8;knife_next"
alias d9 "s9;c9;knife_next"
alias d10 "s10:c10;knife_next"
// b* alias will be n* when the knife is not in the quickswitch stack
alias n1 "s1;switch_disable;setn"
alias n2 "s2;switch_disable;setn"
alias n5 "s5;switch_disable;setn"
alias n6 "s6;switch_disable;setn"
alias n7 "s7;switch_disable;setn"
alias n8 "s8;switch_disable;setn"
alias n9 "s9;switch_disable;setn"
alias n10 "s10;switch_disable;setn"
// set all b* aliases to d*
alias setd "alias b1 d1;alias b2 d2;setd2"
alias setd2 "alias b5 d5;alias b6 d6;setd3"
alias setd3 "alias b7 d7;alias b8 d8;setd4"
alias setd4 "alias b9 d9;alias b10 d10"
// set all b* aliases to n*
alias setn "alias b1 n1;alias b2 n2;setn2"
alias setn2 "alias b5 n5;alias b6 n6;setn3"
alias setn3 "alias b7 n7;alias b8 n8;setn4"
alias setn4 "alias b9 n9;alias b10 n10"
// set all other b* aliases to n* except for c*
alias c1 "alias b2 n2;alias b5 n5;c1_2"
alias c1_2 "alias b6 n6;alias b7 n7;c1_3"
alias c1_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c2 "alias b1 n1;alias b5 n5;c2_2"
alias c2_2 "alias b6 n6;alias b7 n7;c2_3"
alias c2_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c5 "alias b1 n1;alias b2 n2;c5_2"
alias c5_2 "alias b6 n6;alias b7 n7;c5_3"
alias c5_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c6 "alias b1 n1;alias b2 n2;c6_2"
alias c6_2 "alias b5 n5;alias b7 n7;c6_3"
alias c6_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c7 "alias b1 n1;alias b2 n2;c7_2"
alias c7_2 "alias b5 n5;alias b6 n6;c7_3"
alias c7_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c8 "alias b1 n1;alias b2 n2;c8_2"
alias c8_2 "alias b5 n5;alias b6 n6;c8_3"
alias c8_3 "alias b7 n7;alias b9 n9;alias b10 n10"
alias c9 "alias b1 n1;alias b2 n2;c9_2"
alias c9_2 "alias b5 n5;alias b6 n6;c9_3"
alias c9_3 "alias b7 n7;alias b8 n8;alias b10 n10"
alias c10 "alias b1 n1;alias b2 n2;c10_2"
alias c10_2 "alias b5 n5;alias b6 n6;c10_3"
alias c10_3 "alias b7 n7;alias b8 n8;alias b9 n9"
// s* will do the slot* command and put cl_righthand to the correct value
alias s1 "slot1;other_hand"
alias s2 "slot2;other_hand"
alias s3 "slot3;knife_hand"
alias s5 "slot5;other_hand;att_on"
alias s6 "slot6;other_hand;att_on"
alias s7 "slot7;other_hand;att_on"
alias s8 "slot8;other_hand;att_on"
alias s9 "slot9;other_hand;att_on"
alias s10 "slot10;other_hand;att_on"
// wanted to keep the user-bind segment a bit cleaner
alias b3 "s3;switch_enable"
alias b11 "lastinv;switch"
unbind q then rebind it. I haven't played the game in a few years so cannot remember the exact commands but I think it's something like [unbind q] and then it would be [bind q "lastinv"]
Hope that is somewhat helpful
ì figured it out myself. all i did was search the commands. here it is:
bind 1 "slot1; cl_righthand 1"
bind 2 "slot2; cl_righthand 1"
bind 3 "slot3; cl_righthand 0"
bind 4 "slot4; cl_righthand 1"
bind 5 "slot5; cl_righthand 1"
bind q "lastinv; cl_righthand 1"
+Rahul Well these are the screen shots of the Commands https://i.gyazo.com/745cf0c33dd51f85bb1ad67e73935d00.png
Also what do you mean by ' make sure you change the binds at the top of the config ' ??
We need an 'if' variable for cs scripting, like in pretty much every programming language.
if knife_equipped = True:
For fellow programmers:
(YT ignores indents :])
Bea Bearnaise unbind it in console using 'unbind q' (or whatever key you were using) then go back to the option menu to rebind it to whatever key you were using before hand which probably was last weapon used.
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