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Hammer Source CS:GO SDK "Abandoned House" Workflow (1/5) - BSP Block-In Tutorial
 
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Now Out "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy 1st part of 5 you will see the entire BSP block-in process of an abandoned house environment. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Full tutorial text notes and reference photos can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part1-bsp.php All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial https://www.youtube.com/watch?v=g-4o_AcUjYE "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial https://youtu.be/7as4TwypmAU "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial https://youtu.be/BfZBhkdjly0 "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial https://www.youtube.com/watch?v=3r_nF2RTOiI
Views: 31383 WorldofLevelDesign
Hammer How-To #1: Basic Everything
 
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A tutorial aimed at making Hammer your friend, and not your enemy! Visit all of these links for things you have to know and try: Official Valve Developer Community tutorial: https://developer.valvesoftware.com/wiki/Your_First_Map Brushes: https://developer.valvesoftware.com/wiki/Brush Entities: https://developer.valvesoftware.com/wiki/Entity When you click Run Map, you can use these useful commands in "Additional Parameters": -dev -toconsole -console +sv_lan 1 I used a func_door brush-entity. Doors tutorial by 3kliksphilip: http://www.youtube.com/watch?v=jzNH2nOK6Tk Want to learn all the useful keyboard shortcuts? Give my tutorial a visit: http://www.youtube.com/watch?v=tEbwQ-WZbIA Like the map in my desktop wallpaper? You can download it at http://bit.ly/ExeterLibrarySource Wallpapers: http://bit.ly/KahnSource01 http://bit.ly/KahnSource02 http://bit.ly/KahnSource03 ***** Notes ***** For the "Z" mouselook toggle to work, your mouse must be in the 3D viewport area when you press Z. When Hammer starts up make sure that the 3D camera view is set to "Shaded Textured Polygons" (Click "camera" in the top left). If you want to centre the four viewports so that each takes up a quarter of the screen, use Ctrl+A anywhere. Make sure you follow the annotation at the beginning - do not use the "Source SDK" launch window anymore, as it is obsolete. Run Hammer.exe or Hammer.bat from Steam/steamapps/common/game name/bin
Views: 243390 Weasel Level Design
CS:GO Map Making Tutorial
 
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There extreme basics of mapping for CS:GO in just 3 minutes. 0:05 - Installing Hammer Editor 0:19 - Making your first room 1:10 - Placing Spawn points 1:29 - Running for first time 2:20 - Adding a light COMMON PROBLEMS 1:04 - Can't see map, only see wireframe 1:41 - Can't select a team / spawn in your map in-game. 2:09 - Program becomes unresponsive Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 258144 3kliksphilip
How to make a moving object in Hammer editor (csgo/source sdk)
 
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this is split into 2 parts: how to make the basic moving object , and how to make it a prop like a train or a car. have fun
Views: 5727 Milomand99
Source SDK - Ladders tutorial for CSGO
 
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How to make ladders for CSGO. I understand it's a simple topic but I've seen several people asking about it so I thought I should clear it up in a short video. And remember... watch out for the trees. As far as I recall this method should work for CSS, CSGO and Left 4 Dead 1 and 2. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 92200 3kliksphilip
CS:GO Source SDK: Clip vs Player Clip Brush Texture - Which One Should You Use Hammer Tutorial
 
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Clip and Player Clip brushes are very important in Source mapping but I was confused which one to use? Clip or Player Clip? I decompiled a few maps and found that one map used "clip" (CS_Militia). While another used all "player clip" (CS_Office). It seemed arbitrary. But after researching and testing, watch the video to see what I found. ----------------------------------- Full Tutorial Notes and More: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-clip-vs-playerclip.php ----------------------------------- Full Source Engine: CS:GO SDK Tutorials Playlist: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435 ----------------------------------- Follow World of Level Design EXCLUSIVE WoLD Insider Newsletter/Updates: http://www.worldofleveldesign.com/wold-insider/index.php WoLD on Twitter: https://twitter.com/GameLevelDesign WoLD on Facebook: https://www.facebook.com/worldofleveldesign WoLD on Instagram: https://www.instagram.com/worldofleveldesign/
Views: 1244 WorldofLevelDesign
Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial
 
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Out Now "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy In this 3rd part of 5 you will see the detailing process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Topics covered in this tutorial are adding props, refining BSP brush work and adding decals. We'll do a detail pass, create stairs, porch and overhang porch roof. Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part3-detailing.php All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial https://www.youtube.com/watch?v=g-4o_AcUjYE "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial https://youtu.be/7as4TwypmAU "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial https://youtu.be/BfZBhkdjly0 "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial https://www.youtube.com/watch?v=3r_nF2RTOiI
Views: 9222 WorldofLevelDesign
CS:GO SDK How to Create Functional, Climbable Ladders Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-ladders.php To create a functional ladder in Counter-Strike: Global Offensive for players to climb up is a two-step process. You need: - Visual object that lets the player know they can climb here - BSP brush with ladder tool texture positioned properly in front of the visual object Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435 Music: Dark Walk by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100468 Artist: http://incompetech.com/
Views: 8842 WorldofLevelDesign
Source SDK tutorial - Doors
 
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Find a full list of tutorials here: http://3kliksphilip.com/tutorials/sdk.html Any questions? Feel free to ask on the forums! http://www.ubermicro.proboards.com/index.cgi? This video covers various different types of doors. 0:00 - How to make a basic door (Kind of compulsory) 0:49 - Rotating doors 1:29 - Sliding doors 2:21 - Adding a door-handle 3:13 - Prop doors 3:55 - Breaking doors Left 4 Dead style) 4:08 - Examples of all the doors Download the vmf here: http://www.mediafire.com/?tswt5ixcicejbeb Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 165152 3kliksphilip
CS:GO SDK In-Depth Guide to Creating Breakable/Non-Breakable Glass Windows Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-creating-glass-windows.php There are 4 ways to create glass windows in Hammer Source for CS:GO SDK. First three methods will use BSP brushes and fourth will use a prop entity. In the following tutorial we'll cover how to create: -Fully breakable glass windows -Partially breakable glass windows -Non-breakable glass windows -Using props for glass windows Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 8700 WorldofLevelDesign
▶[CS:GO SDK] Hammer Editor Tutorial | Build YOUR first map (BASICS) | #1🔨
 
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Counter-Strike: Global Offensive SDK Hammer Editor Tutorial. How to create your own csgo map? Create, buidl and start your first map. In this video, the basics and the best settings for start and run the csgo sdk hammer editor software. This wil be a tutorial series with a lot of tips, tricks and tutorials for the cs:o sdk hammer editor. Creating blocks and walls, windows, ladders, entititys, functions, doors, rooms and more. A lot of tutorials for how to buidl your first csgo map and world. Der CS:GO SDK hammer Editor Tutorial Guide mit allen Basics, wie man eine eigene CSGO Map bzw. Welt erstellt. Das Hammer Editor Tutorial mit den Basics, beim bauen und erstellen einer CSGO Map. Dies ist eine Videoreihe, mit vielen Tutorials, wie man Fenster, Leiter, Türen, Räume, Funktionen und Entitys in CSGO erstellt. ►Verlinkungen im Video: CSGO 139% Profit TradeUp: https://www.youtube.com/edit?o=U&video_id=sYfbVY1vRck ►Social Media: -YouTube Kanal: http://www.youtube.com/HierIstPhil -Twitch: http://www.twitch.tv/HierIstPhil -Twitter: https://twitter.com/HierIstPhil -Instagram: http://www.instagram.com/HierIstPhiil -Steam: http://steamcommunity.com/profiles/76... -Meine Steam-Gruppe: http://steamcommunity.com/groups/hier... -Mein Steam Trade Link: https://steamcommunity.com/tradeoffer... ►Music in the video: -Kevin MacLeod (http://www.incompetech.com): http://www.incompetech.com/m/c/royalt... -Quelle: http://incompetech.com/music/royalty-... Interpret: http://incompetech.com/
Views: 2690 HierIstPhil
CS GO Tutorial - Making your first map
 
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Updated tutorial here: https://youtu.be/dhcoHQcrYKA Download the map file HERE http://www.mediafire.com/?x7uof95zsv96bzb WHAT THIS VIDEO SHOWS Starting from nothing, I install the program to make maps for CS: GO with and make the simplest map possible. This is useful for people who have both started mapping, and those who know how to map but want to know how to get their map into CSGO as there are some small changes. 00:00 - First step (Compulsory) 00:11 - Getting into the editor 00:36 - Theory behind the level (Not essential but USEFUL for both new players and those new to mapping in CSGO. Maybe. And yes, everything explained here is needed for making a working level. 01:07 - Making your first map (Experienced users can skip this part if they've seen the previous one / have a functional level already) 03:05 - Playing it in-game (Important for everybody mapping for CSGO for the first time) Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 622075 3kliksphilip
CS:GO SDK Adding Prop Models: Using Models In Your Map - Beginner Series 5/8  [Tutorial #05]
 
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Full Notes/Quick Reference WoLD Blog: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-sdk-beginner-05-adding-prop-models.php CS:GO SDK Mapping Tutorials: http://www.worldofleveldesign.com/categories/cat_csgo.php In this tutorial you will learn: -3 basic prop model types you will use in your map -How to insert prop models using the model browser -Why you should use prop_physics_multiplayer prop type -How to check if you can use that prop model in your map -How to manipulate: move and rotate prop models
Views: 55559 WorldofLevelDesign
Source SDK tutorial - Displacements
 
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A lengthy and detailed tutorial on displacements using the Hammer editor for the Source engine. I know I have a tutorial already on this, but it was made a long time ago and this one is more detailed and of a better quality. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.
Views: 149076 3kliksphilip
CSGO SDK HAMMER  - Vent
 
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Easy
Views: 4665 Sponge Lundiiz
CS:GO SDK - Tips & Tricks
 
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Small compilation of some tips for the Hammer world editor. Subscribe if you want to die. Twitter: https://twitter.com/H4WKLE Steam: http://steamcommunity.com/id/E4GLE01 ( Please ask me to add you at twitter or in the comments. I won't add people who don't ask me to ) Music: Take You Home Tonight - Vibe Tracks
Views: 8537 E4GLE
CS:GO SDK Terminal Ballistics/Shooting Through Walls (Bullet Penetration) - Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-terminal-ballistics-bullet-penetration.php Bullet Penetration is a gameplay mechanic that allows every weapon to penetrate variety of surfaces and do damage to a player behind it. Learn how to test if you can shoot through geometry and props inside your map. Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 5869 WorldofLevelDesign
CSGO SDK Hammer - Boss Tutorial
 
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Basic stationary boss tutorial for csgo hammer: -Gain an understanding of how to produce a basic stationary boss -Able to apply own ideas and attacks for your own boss -Open up for a vast alteration of ideas, this is just a base model for a stationary boss This is very brief and an improved tutorial can be made if requested
Views: 373 Turtle Reactions
CS:GO SDK How to Spawn Any Weapon on the Ground Tutorial - Hammer Source (for FY/AIM Maps)
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-spawn-weapons-on-ground.php CS:GO SDK tutorial. Learn how to spawn any weapon on the ground for player to pick up (great for fy/aim maps). Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 8158 WorldofLevelDesign
CS:GO SDK - Prop Statics Are Black and Don’t Light Properly [Solved] – From Wildfire Update
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/errors-fixes/csgo-black-prop-static-wildfire-update.php Due to recent Wildfire update and improvements to lighting in Source you may experience your props rendering black after compile. Parameter commands added: -StaticPropLighting -StaticPropSampleScale 0.25 FULL PARAMETER TEXT FOR $LIGHT_EXE: If you happen to delete the text under Parameters here it is: -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 30479 WorldofLevelDesign
CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8  [Tutorial #06]
 
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Full Notes/Quick Reference WoLD Blog: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-sdk-beginner-06-adding-lights.php CS:GO SDK Mapping Tutorials: http://www.worldofleveldesign.com/categories/cat_csgo.php In this tutorial you will learn: -What happens when you do not insert any lights and run your map -How to add a light -Why are your prop models lit white and do not reflect correctly -How to change your light color and appearance -Weird bug in CS:GO with dotted light and shadow error and how to fix it -Light source for every light
Views: 66554 WorldofLevelDesign
Hammer - Advanced shapes
 
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This isn't a compulsory video if you're watching my tutorial series, but it is STRONGLY RECOMMENDED that you watch it, since otherwise you'll know pretty much nothing about block manipulation and you'll end up asking loads of simple questions which are surprisingly difficult to answer in words. DOWNLOAD THE MAP FILE SHOWN IN THE VIDEO HERE! http://www.mediafire.com/?2ced607zzxuv1rd These tutorials will work if you want to map for any Source-based game, including... Half Life 2 + episodes Portal 1 + 2 Counter Strike Source Team Fortress 2 Alien Swarm (to some extent) This is an extra-information video in a new series of videos which will hopefully make map-making easier if you're just getting started. You will need Steam to actually have the menu that you see at the beginning of this video, and you need at least one Source-based game to be able to map for it. Visit the link at the top of this description for the full layout of the new tutorials. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.
Views: 124063 3kliksphilip
CS:GO SDK | Как создать рельеф (ландшафт) и озеро, используя Displacement
 
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Группа Вконтакте: http://vk.com/mrimworld Я в Steam: http://steamcommunity.com/id/sweety_onanist В этом видеоуроке вы научитесь создавать рельеф и озеро используя дисплейсмент (displacement).
Views: 9419 MrImworld
CS:GO SDK Automatically Assign Any Weapon to a Player On Spawn - Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-game-player-equip.php CS:GO SDK tutorial for how to assign any weapon to a player on spawn with using game_player_equip entity. Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 8854 WorldofLevelDesign
CS:GO SDK | Как правильно осветить свою карту
 
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Группа Вконтакте: http://vk.com/mrimworld Я в Steam: http://steamcommunity.com/id/sweety_onanist В этом видеоуроке вы научитесь правильно освещать как закрытое помещение, так и со skybox' ом. Значение для рендеринга карты: -StaticPropLighting -StaticPropSampleScale 0.25 -both -final -textureshadows -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file
Views: 14337 MrImworld
Source SDK tutorial - light_environment BASICS
 
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Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it looks fine in the wmv file. Youtube makes the text look all pixellated at the moment, I hope they improve the definition as time goes on or I'll move back to 720p. TUTORIAL STAGES 0:00 - Introduction 0:09 - Preparing your map for the light_environment entity 0:23 - Making a light_environment entity 0:47 - Setting the lighting direction 1:08 - Brightness and colour of the light 1:18 - Advice and PRETTY EXAMPLES! 1:49 - Fail Visit the above link for a list of questions associated with light_environment. Visit the below link for the downloadable file for this video (With example maps and questions that are usually asked about this topic) http://www.mediafire.com/?p4jtpjl52qf2nl2 Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.
Views: 91481 3kliksphilip
Source SDK Tutorial - Optimizing
 
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func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've been at it for over 7 hours today. Download the vmf here: http://www.mediafire.com/?jqzcmj3yj2j Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.
Views: 128476 3kliksphilip
Source SDK - Custom textures in Hammer
 
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Find a full list of tutorials here: http://3kliksphilip.com/tutorials/sdk.html Any questions? Feel free to ask on the forums! http://www.ubermicro.proboards.com/index.cgi? 0:00 - Introduction explaining the idea behind textures in Source 0:24 - Making the texture (Only certain dimensions work) 1:02 - Making the texture files in a Source-compatible format 1:37 - Putting the texture in the correct file and editing the VMT file 2:28 - Viewing them in-game 2:47 - Ending LINK TO VTFEDIT http://nemesis.thewavelength.net/index.php?c=178 This video covers custom textures and how to get them working in your maps. If you want other people to see them when they run the game you need to either attach the textures to your map's BSP file by using a program like pakrat, or you can just give them the vmt and vtf files to put into their game directory. Here are my materials folders for various games. Yours may vary slightly based on your username and hard drive letter. Half Life 2 - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\half-life 2\hl2\materials Counter Strike Source - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\counter-strike source\cstrike\materials Team Fortress 2 - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\team fortress 2\tf\materials Portal 2 - G:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Left 4 Dead 2 - G:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials CSGO - G:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials To manually make a VMT file, create a notepad file, open it and type "LightmappedGeneric" { "$basetexture" "NAMEOFTEXTUREHERE" } go up to FILE, SAVE AS... set file type to all files and the name of the file to "NAMEOFTEXTUREHERE.vmt" but without the "s. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 138124 3kliksphilip
Source SDK - Glass Window tutorial
 
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Want to make glass windows which smash properly? In this tutorial I cover unbreakable, func_breakable and func_breakable_surf. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 118859 3kliksphilip
CSGO Level Design Boot Camp - Day 11 - Lighting Part 1, Basic Lighting
 
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If you find all the content I create helpful, please consider supporting me! https://www.patreon.com/tophattwaffle You'll get early access to all videos before they go live on YouTube! Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These videos were created for ECS league and were aired on their Twitch.tv stream. More Source Engine Level Design Tutorials here: http://www.tophattwaffle.com/tutorials/ Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com Check out my Twitch.TV Stream: http://twitch.tophattwaffle.com Follow me on Twitter: https://twitter.com/TopHATTwaffle Don't like those contact methods? Find more here: http://www.tophattwaffle.com/contact/ ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/downloads/ ********************************************** Contact Info: PLEASE DO NOT SEND A YOUTUBE MESSAGE!!! E-Mail: [email protected] Website: http://www.tophattwaffle.com/ Support me on Patreon: https://www.patreon.com/tophattwaffle
Views: 7906 TopHATTwaffle
CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8  [Tutorial #07]
 
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Full Notes/Quick Reference WoLD Blog: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-sdk-beginner-07-apply-texturing.php CS:GO SDK Mapping Tutorials: http://www.worldofleveldesign.com/categories/cat_csgo.php In this tutorial you will learn: -Using developer textures -How to use Replace Texture Tool -How to apply textures to your brushes and texture your map -How to align and manipulate textures -How to use nodraw texture to start optimizing early
Views: 31842 WorldofLevelDesign
Hammer Tutorial V2 Series #2 "Adding a sky to your level"
 
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If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past tutorials here! http://queue.tophattwaffle.com/ Learn how to add sky to your level, and how to change the default texture. Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com Check out my Twitch.TV Stream: http://twitch.tophattwaffle.com ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/downloads/ ********************************************** Contact Info: PLEASE DO NOT SEND A YOUTUBE MESSASE!!! E-Mail: [email protected] Website: http://www.tophattwaffle.com/ Follow me on Twitter: https://twitter.com/TopHATTwaffle Support me on Patreon: https://www.patreon.com/tophattwaffle
Views: 25771 TopHATTwaffle
CS:GO SDK How to Decompile Maps to Reverse Engineer and Improve Your Work in Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-decompiling-maps.php Each map contains valuable lessons, tips and techniques waiting for you to learn from. You can reverse engineer how a map was created, how it was optimized and which techniques were used to generate a specific result.
Views: 12370 WorldofLevelDesign
Valve Hammer Editor | CS:GO| Небо
 
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*https://developer.valvesoftware.com/wiki/Sky_List Автор Видео 6OTuK Группа в ВК: https://vk.com/csgomapping
Views: 606 CS:GO Mapping 6OTuK
Custom radar tutorial for CSS / CSGO
 
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Just copy_paste this into the console then adjust the leveloverview one separately: sv_cheats 1;noclip;cl_leveloverview 8;cl_leveloverviewmarker 1024;cl_drawhud 0;r_skybox 0;fog_override 1;fog_enable 0;r_drawstaticprops 0;mat_postprocess_enable 0 Find a full list of tutorials here: http://3kliksphilip.com/tutorials/sdk.html Any questions? Feel free to ask on the forums! http://www.ubermicro.proboards.com/index.cgi? 0:00 - Before loading up your map 0:16 - After loading up your map (list of commands) 1:22 - Lining up your overview 2:05 - Saving the picture and coordinates 2:43 - Naming and placing the files 3:03 - Converting image to DDS 3:36 - Ending Here it is, a tutorial showing how to make a custom radar for use with CSS or CSGO. Thanks to this rokusho, who has been helping people with their radars for years. http://gamebanana.com/tuts/1948 LINK TO GIMP 2 http://www.gimp.org/downloads/ LINK TO DDS PLUGIN (Download the win32 file) http://registry.gimp.org/node/70 EXAMPLE TEXT "cevo_009" { "material" "overviews/cevo_009" "pos_x" "-1081" "pos_y" "3368" "scale" "3.9" } IF IT ISN'T SHOWING UP ON THE LOADING SCREEN... * Make sure it's a DDS file * Make sure it's in the resources folder for CSS / CSGO. * Ensure that it's 1024x1024, and not like... 1023x1024. *Do you have _radar at the end of its name?!?!?! IF IT ISN'T SHOWING UP IN-GAME (But is on loading screen)... * It's something to do with the text file. Make sure the directories are correct. * Don't add _radar onto anything inside the txt file! * Don't call the txt file _radar! IF IT ISN'T LINING UP PROPERLY... * Make sure you had your resolution set to 1280x1024 when making it * Did you use your map's coordinates and scale in the TXT file? IF YOU CAN'T SEE ENOUGH OF YOUR MAP / CAN SEE TOO MUCH AT ONCE... * Add a line of text to the txt file in the same fashion as the others, only called "zoom". You can then adjust the amount showing at once by adjusting the value. IF THERE'S ANYTHING I COULD DO TO IMPROVE THIS TUTORIAL, PLEASE LET ME KNOW! Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 128627 3kliksphilip
CS:GO SDK How to Compile and Run Your First Map In Game - Beginner Series 8/8  [Tutorial #08]
 
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Full Notes/Quick Reference WoLD Blog: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-sdk-beginner-08-compile-run.php CS:GO SDK Mapping Tutorials: http://www.worldofleveldesign.com/categories/cat_csgo.php In this tutorial you will learn: -How to compile your map -How to run your map in-game using Expert Mode and through CS:GO -Where to find your compile log -Inserting player spawns
Views: 52709 WorldofLevelDesign
Source SDK tutorial - 3D skybox tutorial
 
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0:00 - Introduction and making of skybox 0:51 - Lining up blocks 2:04 - Texture aligning (and lightmap) 3:31 - Adjusting scale and fog 3:55 - End Finally got around to updating this video to make it easier to understand and, of course, HD. Download the VMF file here: http://www.mediafire.com/?2727f39tqhhw39i Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 149893 3kliksphilip
Source SDK - Adding reflections to your map - BASIC
 
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For use in Source based games, such as CSGO, Left 4 Dead and TF2. I discuss env_cubemaps and how to get them to work. For advanced help with cubemaps, see the below video: http://youtu.be/haEnMYAL-ho 0:00 - How to add them in Hammer 0:21 - Once in-game 0:43 - After compiling Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 32694 3kliksphilip
Source SDK - Fog
 
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TUTORIAL STAGES 0:00 - Introduction 0:16 - env_fog_controller creation (Fog in the distance) 0:33 - env_fog_controller properties and what they do 1:30 - How to get fog working with a sky_camera entity (3D skybox) 1:48 - func_dustcloud (Fog in a certain area of your map) 2:34 - ??? Just a couple of points, *Fluffy fog is NOT what it's technically called (obviously). I guess that 'volumetric' would be more correct. *Making it spawn 300 a second WILL damage the framerates in your map, I just used it for tutorial purposes because I wanted it to look pretty. I talk about env_fog_controller and func_dustcloud in this tutorial. Captions are now added to this tutorial, so you can make sense of it, even with the volume off. Please let me know if there are any horrible problems with this tutorial, I kind of got bored of the dull blue colour scheme and didn't analyse it as rigorously as usual. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 GB.
Views: 80176 3kliksphilip
Hammer Source CS:GO SDK "Abandoned House" Workflow (5/5) - Beyond House, Lighting, Compile Tutorial
 
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Get "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy In this 5th part of "Abandoned House" environment you will see the creation for beyond the house sections, lighting, color correction, fixes and compiling. This process can be applied to any game environment you create with Hammer Source. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Topics in this tutorial include adding additional props to build up believable non-playable areas, tree cards, additional foliage, updating the sky, updating lighting and fog, tonemap and color correction, bugs and fixes, cubemaps, final compile and screenshots. Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part5-beyond-the-house.php All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial https://www.youtube.com/watch?v=g-4o_AcUjYE "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial https://youtu.be/7as4TwypmAU "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial https://youtu.be/BfZBhkdjly0 "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial https://www.youtube.com/watch?v=3r_nF2RTOiI
Views: 13061 WorldofLevelDesign
CS:GO SDK Creating Buy Zones and Inserting Player Starts Tutorial  [Tutorial #09]
 
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Full Tutorial List for CS:GO SDK Mapping: http://www.worldofleveldesign.com/categories/cat_csgo.php In this tutorial you will learn: -How to insert player starts for CT and T side -How to use func_instance to insert player starts -How to create buy zones for each team
Views: 24292 WorldofLevelDesign
Hammer How-To #5: Stairs and Ladders
 
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Further reading: Ladders tutorial on VDC wiki https://developer.valvesoftware.com/wiki/Working_Ladders Material surface properties (for ladder sounds) https://developer.valvesoftware.com/wiki/Material_surface_properties
Views: 58668 Weasel Level Design
Source SDK tutorial - Soundscape
 
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Find a full list of tutorials here: http://3kliksphilip.com/tutorials/sdk.html Click here for a list of soundscapes for CSGO (In easy to navigate video format!) http://www.youtube.com/watch?v=YZby8n1oUz0 Any questions? Feel free to ask on the forums! http://www.ubermicro.proboards.com/index.cgi? This video covers various different methods for making soundscapes. 0:00 - Intro 0:36 - Making a basic env_soundscape 1:26 - trigger_soundscape 1:58 - Possible reasons for it not working 2:33 - Ending env_soundscape_proxy simply mirrors the properties of the env_soundscape that it's got in its properties- used if you only want to configure one soundscape with a name, and then use the proxies around each entrance to an area of your map. Interesting thing about the soundscapes- it looks as though all of the original soundscapes from CSS will still work in CSGO. There are still the original Havana soundscapes, for example. And no, I don't think they're going to remake those maps for CSGO any time soon. CSS soundscapes - https://developer.valvesoftware.com/wiki/List_of_CS:S_Soundscapes (Will also work in CSGO) TF2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_TF2_Soundscapes Portal soundscapes - https://developer.valvesoftware.com/wiki/List_of_Portal_soundscapes L4D2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_L4D_2_Soundscapes HL2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
Views: 72759 3kliksphilip
CS GO SDK : Creat Zombies / Bot Spawns
 
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Official Ari-One website: http://ari-one.com/ Steam Group: http://steamcommunity.com/groups/ari-one Instrumentals produced by Chuki: (http://www.youtube.com/user/CHUKImusic)
Views: 3096 ARI-one
CS:GO SDK | Extracting custom content for Hammer
 
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Ever tried to open up a decompiled map for CS:GO? You were probably confronted with a bunch of errors and it was impossible to navigate the 3D viewport. This video will show you how to fix this. BSPSource: https://github.com/ata4/bspsrc/releases Development folder: https://www.youtube.com/watch?v=9vd96XJQyHU Music: Pete Rock - Smooth Sailing [0:00] Pete Rock - What you Waiting For [4:34] Dr. Dre - What's the Difference (instrumental) [8:34]
Views: 1643 sevinyt
CS GO - hammer sdk - Tuto #01 - Créer une map sur CSGO
 
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Pour me suivre : TWITCH : http://www.twitch.tv/fr_h3llbot FACEBOOK : http://www.facebook.com/h3llbot.tv?re... LA TEAM PD2DINDONS : http://www.pd2dindons.com
Views: 11308 HeLL BOT
CS:GO SDK | Как сделать обычный и рандомный телепорт
 
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Подписываемся на канал CyberCraft: https://www.youtube.com/channel/UCf3j6sM7yLCdT3YXUpRrLCQ В этом уроке вы научитесь создавать обычные и рандомные телепорты в Hammer World Editor ( SDK ). Мой STEAM: http://steamcommunity.com/id/sweety_onanist/ Группа ВКонтакте: http://vk.com/mrimworld
Views: 9980 MrImworld
CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial
 
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Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-visgroups.php As your map grows in size and complexity, the viewports become cluttered and a nightmare to work with. Placing and aligning BSP brushes or props begins to be near impossible. What do you do? How do you work on a large map and keep everything organized? In Hammer Source, you must use VisGroups, watch this video and find out how. Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
Views: 2643 WorldofLevelDesign
CS:GO Source SDK Hammer Tutorial: Dynamic Shadows
 
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Couldn't find any tutorials explaining this, even though it's not very complicated, so I decided to make my own. Hope it helps someone. Sky List: https://developer.valvesoftware.com/wiki/Sky_List
Views: 7802 duke_
CSGO Modded VRAD - CUT COMPILE TIMES IN HALF WITH THIS ONE SIMPLE TRICK
 
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All credit to the level designer over at No More Room In Hell, Deadhand for the fix! HEY ALL - Valve implemented the fix into CSGO, but no other games. GitHub: https://github.com/ValveSoftware/source-sdk-2013/pull/436 UPDATE 10/12/2017: Walki took Deadhands DLL and upped the thread limit from 16 to 32. This increased performance some on higher thread machines! UPDATE 10/17/2017: Now works for CSS! Download the modded VRAD here: https://content.tophattwaffle.com/Content/modded_vrad_dll.zip If you find all the content I create helpful, please consider supporting me! https://www.patreon.com/tophattwaffle You'll get early access to all videos before they go live on YouTube! Join the Discord chat: http://discord.tophattwaffle.com See Upcoming and past tutorials here: http://queue.tophattwaffle.com Download the VMF here: http://tutmaps.tophattwaffle.com Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com Check out my Twitch.TV Stream: http://twitch.tophattwaffle.com Follow me on Twitter: https://twitter.com/TopHATTwaffle Don't like those contact methods? Find more here: http://www.tophattwaffle.com/contact/ ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/downloads/ ********************************************** E-Mail: [email protected] Website: http://www.tophattwaffle.com/ The video title is intentional "Click bait" because screw youtube.
Views: 4085 TopHATTwaffle

Pubg Forums Xbox Can Be Fun for Everyone

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Pubg Forums Xbox Can Be Fun for Everyone

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