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Marble Blast Custom Levels 6
 
04:42
A rather short compilation this time, unfortunately, but I think that all of these runs are pretty good, though they do have a couple flaws. Decided to download the Marble Blast Gold Custom Levels Archive and do compilations on levels from each pack. The first one I release to you guys features levels from the "S Levels" pack (with the exception of Tube slide). Overall pretty happy with how the video turned out in the end. Enjoy! Level Notes: Simplicity 4: I can certainly do this faster, but not by much. I'm still not sure whether using two Super Jumps is faster or using the Super Bounce and the Super Jump. I'll have to experiment later. Skill Course 2: Can also go faster, but I don't have the patience to attempt a run under 12 seconds over and over again. Skill Course 3: Maybe I can go faster at the start? Not really sure. The run is good for me. Sky Mountain: Can certainly go faster at the end. I might try using more than one Super Jump. Tube Slide (Full Path): Overall pretty happy with this run. Not very many flaws. Tube Slide (Shortcut): Surprised to get a run under 4 seconds. I've tried to find a jumping pattern where I can use the part of the tube to the side of the start to get over the wall, but I still have yet to find one. Slope Mania: There's most likely a better jumping pattern to use, and I think this isn't a fantastic run, but it's decent. Space Adventure: I had lots of fun recording this level, with the exception of the big asteroid moon thing. I still can't reach the finish without touching the Around the World interior (supposed to be Earth?), so I decided to take it a little more carefully. Speed Bounce: Finally got a run under 20 seconds. Took a while, but I kept my patience. :) Spin!: Probably my least favorite run in the compilation. Went really slow at the end... Spiral: The first run on .rec that I got was close to under 5 seconds. I became greedy and kept going for under 5 seconds, though instead of my times becoming better, they were getting worse. Swinger: Next run I do I'd like to do an edge hit instead of hitting the side of the slanted platform, but this will do for now. Song Used: Space Battle (F-777)
Views: 2113 RosieMB
Arrival to Marbleland (3:58.096)
 
07:16
After maybe two days of pathfinding and another five days of executing the monstrous path, I come up with this thing. This is arguably the biggest and best project I've done on a single level, and I can't explain how proud I am of this achievement. This run was only my second time completing this, and even though that seems amazing, it's really not as amazing as it really is. For big levels like this, I split up my path into three to five little sections and practice each of them until I've basically gotten them all down. The ending (the first gravity modifier and on from there) was the first part I improved on, and I believe I had the toughest time with the first helicopter to the series of super jumps (the fans in the room are really quite awful). This time beats the previous world record on the leaderboards by almost a minute and a half (1:22.538 to be exact). The previous world record, held by Imperial, was 5:20.607. Only 12 people, now 13, have beaten the level and only 6 people, now 7, have beaten the gold time. I only mentioned the last sentence (and also this one for a matter of fact) because this paragraph would've been too short otherwise. ¯\_(ツ)_/¯ Time to talk about parts of the run. First we go to the the 7th gem catch at 1:06. This was one of the surprisingly harder parts of the run because of the position of the gem. When first playing this part of the level, I kept going to far away from it (in the direction opposite of where the rest of the level is) and so I kept missing it. Eventually I got the hang of it and catching the gem became much easier. Let's jump forward 10 seconds (to 1:16) to the time travel catch. I tend to know that I did the start really well when I get a catch under 25 seconds. As I kept doing the level, optimization kicked in and I started getting 22 and 23 second catches. The wooden loop pipe thing at 1:30 always bugged me. Not because it was hard, but because I could never get enough speed to catch the time travel that's above the 13th gem. I'm probably just missing something... Now about the room from 2:10 to 2:30. I mentioned the annoyingness of this part earlier and I'll happily say it again. This room killed very many of my runs because I could never get enough upward momentum from the fans or I just kept missing them entirely because you can't see them. For anyone who wants to play this level, look in the level editor so you get a feel of where the fans are. A time travel catch under 45 seconds is very ideal, but you can easily get away with one under 50 seconds. Fun fact. My original plan for the series of super jumps from 2:36 to 2:50 was to use three super jumps at once on the bottom pillar. However I think the way I did this part shown in the video is faster and you don't have as much air height after you bounce on the tallest pillar. 3:10 to 3:22. It's harder than it looks because you can hardly see where you're going. I learned about the bumper glitch at 3:53 to 3:57 by asking Xelna himself in one of his most recent streams on Twitch. He kindly went out of his way to play this level on the leaderboards and show me how to do it. Many thanks to him for seriously lowering my time because of this. (I'd put a heart here but YouTube doesn't like angle brackets.) I got really lucky at 4:16 to 4:18. I thought I was going to hit the bottom of the Time Trial interior and get shot back downwards, but I made it out alive by skimming the edge if it. Whew! The part from 5:17 to 5:31 can be done much faster by landing on the gyrocopter after the launch and flying straight up to the castle. I unfortunately didn't get enough height so I had to improvise. Jumping forward almost a minute later to what was by far the most nerve-wracking part of the whole run. Not once but TWICE did I get incredibly lucky because I hit the edge of the ring (too much spin) and just barely made it to the rock with the super jump. Despite the fact that the ending (7:00 to the end of the video) could've been done in a much easier way, this way looked cooler. :)
Views: 5869 RosieMB
Marble Blast Fubar - Tutorial Levels
 
04:37
Marble Blast Fubar was just released for the public less than a week ago on New Year's Day (New Year's Eve for me). Of course, I had to do a video. From how much I've played since its release, I'm really enjoying the mod more than I expected. The amount of creativity in some of the new features that Marble Blast Fubar is fabulous. Hats down to Aayrl for creating one of the best mods out there. Level Notes: Learning: Movement - Probably a better jumping pattern I can use to get a better time. Learning: Jumping - The edge hit can be certainly improved. Learning: Super Speeds - I've had many better attempts. Of course, on all of them, I hit the edge of the platform holding the finish. That's my luck. Learning: Super Jumps - Not much to mention. Can improve. Learning: Gyrocopters - I got a very embarrassing time here. My best is something like 4.06. Basically the fact that I was recording gave me a worse time. Learning: Super Bounces - I've had the idea of using the Super Bounce with the edge hit so I can go faster, but I haven't actually tried that yet. Learning: Shock Absorbers - Maybe hitting the trim pillar and bouncing back to the finish might be faster? Learning: Gravity - My best is 3.87 (I think) with this path, mainly because I go faster before the 2nd Gravity Modifier. Learning: Time Travels - Yes, I got more time for each Time Travel than I said. Basically because I've activated a couple skills and mastery points to do this. Learning: Gems - My best time with this path. Can improve with this path, and I may be able to find a better path sometime. Learning: Frictions - There's a couple tweaks I can use to improve this path, but otherwise, there's not much that can make this go faster. Learning: Bumpers - If I'm correct, Regi use the bumper closest to the start pad to get a sub-2 time, but I think the path I took is okay. Learning: Fans - I still haven't found out what is faster for the last fan (the one that shoots you up). Jumping and hitting the side, rolling and hitting the side, or jumping over it. Learning: Tornados - I found out that rolling towards the tornado that brought me to the higher platform was faster than jumping to it. Learning: Mines - This run's a little annoying. The power you get when you hit the mine is random every time. Fortunately, this didn't take to long. I'm positive this can improve, and I'm pretty sure you can get to the finish with the first mine. Learning: Trapdoors - I've thought about doing an edge hit to grab the first time travel, but I really haven't focused too much on it. I was just wanted to get a sub 5 run. Learning: Spinning in Air - I used to be doing a path where I jump after hitting the ground after being released off the start pad, but getting the time travel was way to hard, and just regularly rolling off the platform like I did in the video was faster (but not in this run). Sorry I forgot the level name and final time. Learning: Terrain - This is probably my favorite tutorial level, mainly because the edge hit to the finish is a lot of fun to do. I also bounced twice in my start jumping pattern so I could make it across the first gap. Learning: Wall Hits - Not completely sure how you get a sub 5 run on this level. I think you do an edge hit to the finish after the wall hit. Learning: Edge Hits - By doing a wall hit on the wall where the first edge hit is, you can skip like two thirds of the level. I've only done it once, and unfortunately I was not recording. Learning: Diagonal Movement - There's most likely a better jumping pattern one can use to hit the first slope and get to the third platform, but I couldn't find one that would work. Songs Used: This is the New Year (Glee Cast) [Original song by "A Great Big World"] Hall of Fame (Glee Cast) [Original song by "The Script"]
Views: 1534 RosieMB
Marble Blast Custom Levels 2
 
05:05
Decided to go for a Director's Cut theme this time. The one sad part is that I only did the really easy levels unlike Bent Reality, Dual Perspectives, and pretty much all the other levels. I hope you guys enjoy the video! Stay in tune for more Marble Blast Content! Song Used: Operation Evolution (Dimrain47)
Views: 7089 RosieMB
Marble Blast Ultra: No Jumping - Beginner Levels
 
06:29
I've been wanting to do this for some time now and I finally decided to sit down and quickly run through the beginner levels. I will be doing the intermediate and advanced levels (and a blooper reel because those are always entertaining) but I expect those to come out in well over a week or so because the runs will be considerably more diifficult to pull off I'll be away from home for the next few days. (Bringing my laptop however so you never know.) Just because of laziness and how tired I've been in the past few days, I'm going to resist writing level notes. The only thing I really have to say is that Hazardous Climb was undoubtedly the most irritating level to do. It took over two hours to do the bumper hit. I'm glad I got it out of the way though. Enjoy!
Views: 3458 RosieMB
MBP Leaderboards Custom Levels - Complete Easter Egg Guide
 
23:23
Full easter egg guide for the custom levels on the Marble Blast Platinum leaderboards. For more information, go here. https://marbleblast.com/index.php/forum/general-mb-discussion/8951-mbp-leaderboards-custom-levels-complete-easter-egg-guide Songs Used: Azure Dusk (Geoplex) Look Up (Geoplex) Afterglow (ft Roy) - Instrumental (Geoplex) Radiance (Geoplex) Blue Expanse (Geoplex)
Views: 1634 RosieMB
Space Station (3:26.330)
 
04:06
It was time to improve on this level the same way I improved Battlecube Finale. There's obviously a few tweaks that can be made, but despite that I'm very happy with this run. Nothing else to say.
Views: 816 RosieMB
Marble Blast Custom Levels 16 (The Last Compilation Before PlatinumQuest)
 
08:21
Disclaimer: this video started uploading last night at around 22:00 back when it was still July 5th, so that also means description was written back then as well. Yesterday, the big day was announced. PlatinumQuest would be released to the world on July 6th, 2017. So I bring to you the last video before PlatinumQuest comes out, which is a tribute to Marble Blast Platinum. Just kidding. It's not a tribute. It's just a video. ¯\_(ツ)_/¯ Anyway. This video features 11 levels that can be found in the 30-39 and 40-49 level packs on the leaderboards. A couple highlights include a world record on Open Greens, a world record on Fizzy Cherry Soda 2, and a new path (most of it's the same) on Snail Course which is easier to do than the previous path. All of the other levels shown are just fun casual runs that have a number of tweaks, tricks, and EDGE HIIIIIIIIIIITS. Enjoy the video, and see you in PlatinumQuest.
Views: 2032 RosieMB
Pesky and Wild Gold (43.581 and 1:13.989)
 
03:56
Buzzmusic released two custom levels in the past 8 days, Wild Gold and Pesky, and I decided to jump on them quickly to see how I could do a little bit of domination of my own. Pesky was done on an airplane that flew from Texas to Florida, and the featured run on Wild Gold took over three days (and yet I'm still not 100% satisfied because I missed the fifth gem... somehow), so that really shows how obsessed I am with Marble Blast. :P Buzzmusic himself requested to see both of these runs and I was more than happy to share. Enjoy the video!
Views: 6008 RosieMB
Rozi's Mini Mod - Beginner Levels
 
03:29
There was no way I was going to release a project as big as my mini mod and not do a video on it. This video showcases the 10 beginner levels. Some of the runs are better than the times listed in the description of their respective levels, and some are not. Despite that, some of the best paths that I've found are shown here. Enjoy the video and happy holidays! Level Notes: Tutorial I - Basics (13.46): This was not too hard to pull off to my surprise. Maybe the hardest part was getting the correct spin on the edge hit. Tutorial II - Powerup Loop (14.18): I never knew you could go backwards until Eguy proved to me that you could. Sub-14 is possible, but it's quite difficult. Tutorial III - Hazard Swivel (23.27): There aren't any tricks or shortcuts, or at least from what I've found, that really stands out with the exception of the bumper hit at the beginning (which is surprisingly easier than it looks). Very solid time. Tutorial IV - Frictional Spiral (11.96): A lower edge hit can result in a much better time. I was lucky to finish this run. Tutorial V - Moving Platforms (5.67): This run really took me by surprise because it was my second attempt during recording. Can't go too much lower. Tutorial VI - Gravity Maze (11.35): I have yet to know how to get sub-11 on this level. This is a very good time for this path. Wooden Bridges (14.58): This beats the time written in the description by 0.08. It's hard to get a better time with this path. Slope Run (11.86): I have a suspicion that you can do an edge hit on the trim to the left of where the edge hit was performed in this video. This is good enough though. Super (15.23): I never thought it would be possible to get the time travel in mid-air like what was shown here. Upward Momentum (7.53): Eguy and I were battling for the best time. I first got 7.77, and then he got 7.62. This suddenly popped out of nowhere.
Views: 808 RosieMB
Marble Blast Super (In Progress) - Catwalks (14.53), and Block Towers (7.00)
 
00:54
I am dang proud to be part of the level building team for Marble Blast modification: Marble Blast Super. I've had these two levels in store for quite a bit and never got a chance to play them until today. If you have any suggestions on what kind of level I could make, drop them down below in the comments and I'll check them out! Song Used: Track 12 - Techno https://www.youtube.com/watch?v=Cop_UB8xGfo
Views: 1484 RosieMB
Labor Day Madness 2018 - Highlight Reel
 
09:17
Here's a short collection of funny and exciting moments from the Labor Day Madness event that happened this year.
Views: 201 RosieMB
Marble Blast Ultimate Quest - Full Rampage 2
 
03:18
Remember my old full rampage of Marble Blast Ultimate Quest? Here's comes a second one! I decided to run through the entirety of Marble Blast Ultimate Quest and put it on video since every time in my first rampages were certainly beatable by a long ways, and I was correct! Today I bring you the second rampage of Matthieu Parizeau's unreleased and dead mod with a couple new paths and some awesome times compared to the first video. If I get permissions from the creator, I will release this as an incomplete mod on the forums, but for now, I'm one of the only ones who gets the mod. Enjoy the video! Song Used: Reunion Finale Remix (RoziGames) Level Notes: Learning to Roll: The edge hit was a bit tricky, but obviously doable. Pretty sure the run can go lower as far as MY gameplay. Gem Collection: I kept trying to to wall hits off the trim which always resulted in actually jumping over the trim, so I quit that. Sump Jumping: Getting this good of a time is harder than it looks. Not rolling forward until you're surely past the top of the platform is key. Flying Lesson: This was the best time my computer could get with its IC. Since I'm getting a new computer soon, my IC level may change. Extra Speed: It's hard to use the Super Speed to get to the finish like this without hitting the wall a couple times. Shock Absorber: I was surprised to see that this path was faster than the one used in the first rampage. Then again, the first rampage was on my older computer. Bounce Control: I would have loved to get a good time on video while looking up instead of straight down, but alignment's easier when you're not looking up. Frictionalized: My guess is that the faster path is to hit the edge closer to the start pad off of a jump, but that was a little too hard for me. Gravitized: I'm guessing that doing a wall hit off of the platform with the finish after getting the second gem could be faster, but I never thought about that when I was recording. Upward: It's quite tricky to just charge at the Time Travel on the trim like I did without just going off the end or hitting the corner of the wall, and I was surprised to see that I got that on my third or so attempt. Oranged Gems: I'm certain that this can improve, but I don't know what part of the run I can tweak to make it faster. Gemlings: My ultimate goal for this level was to get under a minute, and boy, I was really surprised to see that I got almost 7 seconds under my goal looking at how bad the run in the first rampage was. Now let's go for under 50 seconds...
Views: 8943 RosieMB
Marble Blast Custom Levels 17
 
15:52
I've had this waiting for its release for well over six months now which is why all you see are runs from the leaderboards custom levels. It has its fair share of world records which is always a good thing, and the rest is simply a bunch of solid quality times. There's really nothing special to point out here. Redundant videos don't give you a lot of good writing material. :p Enjoy!
Views: 1356 RosieMB
Instinct, A Day at the Links, and No Jumping II Easter Eggs
 
05:23
I'm going to say right off the bat, the No Jumping II Easter Egg is by far the hardest. It makes everything harder if you can't jump. The No Jumping II clip was for Dushine, but might as well post a couple more clips.
Views: 1057 RosieMB
Marble Blast Custom Levels 8
 
04:13
This video didn't turn out as long as I expected it to be, but I was expecting something a little shorter than usual because I only had 12 levels recorded. Aside from that I generally happy with how the majority of the runs came out. Level Notes: Blue! (18.700): This was an okay run in my opinion. I could've easily gotten a sub-18 time if I really wanted to, but there's a lot more that goes on behind the scenes of my videos. ;) Follow That Finish (4.466): I know sub-4 is possible, and I've gotten ridiculously close in the past (best time is 4.003), but it's hard to get the jumping pattern correct and I had to settle with a time a bit slower than what I'm capable of. Frictional Slopes (10.962): This is the same run from the Buzzmusic World Record Rampage. I thought it would be nice to show the run on my own channel. The Random Dance of Annoying Trim-Pole Thingies (3.485): I'm not surprised I have really nothing to say about this run. For those of you who can't get a decent time, here's an easy path. :) Technostar's Short Race 1 (0.293): I'm not entirely sure if this is a good run or not, but the only thing I was really focusing on was getting sub-0.3. Technostar's Short Race 2 (2.914): Admittedly it took a super long time to find the Time Travel. rip... The Tower Challenge (3.529): Unfortunately I found iMac's run on this level as this video was uploading and of course he had a better time than I did. I am happy that I didn't take as long to finish the level as him though. :P Tricky Techniques 1 (6.583): Maybe if I had jumped once before I got the super speed, I could've gotten a faster catch, but I don't think that would've made a huge different. Tricky Techniques 3 (11.874): I saw Nihahhat's video of Tricky Techniques 3 (along with the 1st and 2nd ones as well) and found out that he had a faster path than me. I honestly think mine's more exciting and a little bit trickier to pull off because there's a lot of precision needed here. I"m not too disappointed about the fast that his run's almost a second faster though. Twist of Simplicity (2.239): There's probably a way to get a better time by going for the Time Travel before the first gem, but I was too lazy to find out if this was possible or not. Upon the Hilltop (9.589) This is the other run I had featured in the Buzzmusic World Record Rampage. It can go a little faster and an edge hit on the stairs at the beginning might be sweet. Winder's Check (6.486): I'm quite happy with this run actually. I was totally not expecting the bumper hit at the end to turn out how it did, and the rest of the level was nicely done. Song Used: A Sky Full of Stars - Instrumental (Coldplay)
Views: 1404 RosieMB
Geoid: Levels 1-6
 
03:29
Judd released his new game, Geoid, out to the public. It doesn't have any relation to Marble Blast other than it also being a 3D marble platformer. It's still a very enjoyable game and I expect to have quite a few speedrunning videos of Geoid on my channel down the road. Running these levels was harder than I expected. The biggest difference (in my opinion) between Marble Blast and Geoid is the physics, so it was undoubtedly hard to have to adjust. Other than that, I didn't have much trouble with this Cheers to RadiantVibe for being a fairly big piece of the video as he found a number of tricks as I was recording. (The majority of them came to my attention AFTER I had finished recording the level.) Geoid: http://store.steampowered.com/app/636910/Geoid/
Views: 2630 RosieMB
Sporlo's 24 Level Pack (21/24)
 
17:57
Bringing to you a fairly long video. I've wanted to do a video like this for quite some time but I was too lazy to go find paths for the longer levels. I finally psyched myself to work on this and nothing else. Here's the final outcome. The reason only 21 out of the 24 levels were played was because I was missing interiors here and there and I didn't want to put the wrong interiors in the wrong places. Even then I still got an 18 minute video in the end. Pretty good... Level Notes: Speed Gems (5.84): Very simple level. Annoying to get a lower time than this. Loti Level (9.69): Surprisingly sub-10 is really not that hard. Twists of Terror (56.39): Before realizing I was able to get the shock absorber on that edge hit after the loop exit, getting under a minute was a big challenge. Cheeseworld (12.34): The final time’s quite amusing. I think sub-12 is possible but I don’t know how to do that. Roll! (7.84): For the longest time I was having trouble with sub-8 getting times like 8.05, 8.03, and even an 8.00. Then this came out of nowhere. Gem Playground (17.43): I had an 18.xx run recorded for Marble Blast Gold CLA Movie 2, but there was a huge lagspike smack in the middle of the run and I didn’t want to record the level again. After I found out Sporlo made this level, I knew I’d have to go for a better time than the run I previously recorded. Velocity Race (2.33): It’s fairly hard (for me) to get a sub-2.3 catch and finish without the time restarting. I’ll get there eventually. SRGL2; Tornado Tightrope (15.38): The description is totally right. This level is super random. The hardest part in this run was pressing down the diagonal movement keys to get to the finish faster without missing it entirely. Spoon in the Road (41.68): Used Matan’s path for this level though I was a lot faster in some parts. Surprisingly getting the super speed near the beginning isn’t as hard as it looks. SRGL 746 (4.64): There are many ways to go off the designated path to the finish, but I believe this one is the fastest. I find it amusing that my spin way going crazy at the end although I was moving in the opposite direction. Trapgems (24.18): Overall fairly happy with this run. The ending could be faster though. Vertigo Generator (1:13.69): I’m annoyed I missed a gem at the end, but I kept the run anyway because it was a pretty good final time. Circular Cube (13.73): It’s actually pretty difficult to do this run without the time restarting. Best catch is 13.48. Night of the Twisters (5.34): Getting all 4 gems at once is annoying. Looks Are Deceiving (35.90): My original goal was to beat iMac’s time. Fortunately I did, though it took longer than it should’ve to do the ending even with the tweak I found. Muddy Gyrorocket (1:14.57): I first saw this level on ObsidianMadman’s channel so I knew what I was up against. The hardest part of this run was the finish. Gravity Plexer (1:01.31): I would’ve liked to get sub-1 minute, though it took too long to find this path and I eventually got sick of it. For a while I misunderstood the whole border thing. SPSTC Maze (37.64): This level was pretty fun actually. I learned how to get around the bugs on Ski Slopes’ interior. Sub-40 was my ultimate goal and I got it! Pitfalls Extreme (55.39): I first saw this level on one of Lee Zi Xian’s videos, and I could clearly tell where on this level I would have to improve. The edge hit on the tiny Pitfalls interior was surprisingly the part that took the longest. Matrix Master (33.65): I couldn’t find a decent path for this level so I looked around on YouTube and I ran into eNetro’s video. After a bunch of tweaking, I got this time. Puzzle Playground (11.97): I originally thought this level was going to be a nightmare, but I found all those Time Travels and I was amazed to see that I ended up with a time of under 12 seconds. I made two mistakes in this run. One was right before I got the 23rd gem (You can see signs of a video edit. I originally missed the Super Jump.), and another was missing the 25th gem. Luckily the time never restarted.
Views: 25326 RosieMB
G3orge's Marble Blast Gold Mini Mod - Full Speedrun
 
08:37
Bringing to you guys a speedrun on an entire mod! Yes, there's only 25 levels to offer, but that doesn't make a difference. I worked on this video much more than I should've, because half of the first recordings on the levels weren't compatible with Windows Movie Maker (they were still .avi files). So I had to record them quite a few times. Exam, Sloping, and Cubular were no doubt the most painful recordings I had ever done all my YouTube career. Well, aside from that, enjoy the video! Level Notes: Moving - Not much to say here. Got a lower time than I expected. Jumping - Can certainly improve by a lot. I can't do Matan's past with any speed, and the edge hit just takes time. Gem Collection - Used Matan's path, though I went a bit slow on a couple parts. Overall decent run. Time Traveling - The lowest my IC can give me is a 1.46 path, though it's really, really rare. Super Jumping - Decent run, decent time. Pretty straightforward. Super Speeding - I'd say this is a pretty good time. Main key here is to use the Super Speed while you're facing exactly or pretty close to straight. Shock Absorbing - Apparently there's different paths you can take on such a straightforward level. This one was pretty good! Flying - Took a bit of practice to master this path. Super Bouncing - Not as hard as it looks. Gravity Modifying - Unfortunately I can't do the wall hit. Also had a stupid spelling error. Exam - Used another of Matan's path. I can't do it nearly as fast, but I think I did okay. Edge Hitting - I almost certain I'm the first person to post a path going under 3 seconds on video. Diagonal Movement - I think I did pretty bad on this level. Can improve. Wall Hitting - I can go a bit faster on this level. Sloping - God damn you, you stupid tightropes! Killed dozens of runs... Curl - I finally had a run where I did an edge hit from the first to the second tightrope, and knowing my luck, the recording failed. I couldn't perform the edge hit again, so I went with the normal path. Missing - Pretty decent run. Can get under 10 seconds. Chimney - Never recording this again. Stupid, stupid edge hit... The Broken Construction - Pretty fun level to play, and well made too. I would've liked a run under 24 seconds, but this will do. Alpha - Sometime I want to see if I can beat the level by jumping all the way to the second step for the last gem instead of using both. Main reason why I used both is to slow my speed down. Rearranged - Next tie I record this (if I ever do), I'd like to bounce to the finish after the Super Speed. Arranged - Awesome use and timing of the edge hit! Puzzle: Red - Used Uil's path and added quite a few tweaks. One of my favorite runs in the compilation. Obstacle Course - Sometime I'd like to use that beginning bumper for something, like a shortcut. Run was also fun to play. Cubular - Got a pretty good time on this hell of a level. Glad to get this Battecube Finale level of the mod finished. Complete pain in the rear. Song Used: Ninja Gaiden: Acts 1-3 (Vomitron)
Views: 1841 RosieMB
Super Duper Duper There and Back Again (0.001)
 
23:38
Here's a video of my speedrun (yes, you heard that right) on this... thing that MBCollector created. The .rrec decided to do it's own thing on three different occasions, but that just makes the whole video even better because this level is the definition of a meme. Obviously the final time listed in the title isn't the real final time, but it does make sense. You'll just have to watch the video to the end. (The real final time is 23:00.260.)
Views: 1280 RosieMB
Gerson's Level Compilations - Normal Levels Rampage
 
08:50
Another rampage! This time I've decided to run through the 10 normal levels in Gerson's Level Compilation, which is also known as Marble Blast GLC. Some of these certainly took a while, and I'm happy I finally got this done. This was originally going to be a full rampage of Gerson's Level Compilation, but that would be too many recordings (so I would lose pretty much all the space left on my hard drive) and Windows Movie Maker does do well with a bunch of .mp4 files in one project. Level Notes: Upper Swivel Nothing about this run was extremely hard at all. I was surprised to find out that I nailed the edge hit in under 10 attempts. Combo Trick I was at the point where this recording was taking over 20 minutes, and so I wasn't rushing at some of the parts due to gameplay boredom, thus making the run easily improvable. Ascent It's unfortunate that it took like 10 minutes to realize the huge shortcut with the edge hit and the super speed. Twisted Reality The last set of the "angled jumps" could easily be improved. Again, I was getting bored of the level. Learning Curve I couldn't really find a path that was any faster than original path. I tried, but nothing good turned out for me. I'm not really that guy who's amazing at this kind of stuff. Ascentor Mentor Ah, the good old days of Ascentor Mentor. This certainly turned out better than the first run I did on video (somewhere on my channel) and there weren't too many bloopers on camera. Glacial Climb Certainly the most annoying level to record especially because the trim RIGHT NEXT to the ice just killed half my runs. Originally I was going to do a wall hit of the steps at the beginning to get to the first gem, but using the Super Jump was easier and it saved a little bit of time. Also very improvable because my best catch for the Time Modifier is in the 25's. Mirror Supreme Very annoying to record because my game kept lagging ON THIS LEVEL and the fans at the end were worse than hell. Whoop-de-doo... Tower Movement This was that one level that was annoyingly big, a pain to record, but it's that one fun level that you love.... How nice. Songs Used: Everybody Bounce (Waterflame) Sunrise (Waterflame) Telescope (ThisIsTheFatRat)
Views: 1429 RosieMB
Marble Blast Custom Levels 11
 
09:11
Marble Blast Custom Levels 11 and 12 are tied together as they both feature a combined 50 clips of MBU in MBP footage. This video includes the first 23 runs of what I have to offer. Some of the paths pulled off are only somewhat good while some others are just bizarre. Hopefully everything is enjoyable. Level Notes: Aqua Half Pipe (7.921): Cheers to RadiantVibe for the path. Block Towers (2.979): Simple edge hit to do especially because there's almost no timing involved, but a sub-3 catch can be rough. Blue City (1.978): I've gotten a sub-1.9 catch but it's super rare. Blue Terror (12.350): This is the same path I used for when I used to play the MBU PC Port constantly. Blue World (1.314): Sub 1.3 please? :) Borked (10.011): This edge hit is stupidly hard to do because you normally don't have enough blast to reach the edge. Broken Ice (2.724): It turns out getting a low catch without bouncing off the wall is harder than it should be. Caesar Salad (10.727): This probably took the longest time to complete than any of the other runs in both MBCL 11 and the upcoming MBCL 12. Cheers to Death Pony for the majority of the path. Choosing Paths (7.293): This was the second path I used because out there on YouTube someone (Death Pony, probably) has a video of a path that was used to get the world record on the MBU PC Port. The key to the path shown in this video is not touching the platform that the fourth gem is on. Circular (9.448): Not much to say here. Simple run. Climb of Victory (8.711): This is one of the more boring levels out of the batch. The edge hit is the only thing to be moderately excited about. Cold Climb (22.874): Good ol' Matt P for putting like half of the MBSuper levels in the MBU PC Port. The ultimate time is annoying with this path. Cross Gems (6.577): It's probably possible to finish the level without the time restarting if you do an edge hit on the hole to the top half of the level. Cross Patterns (15.925): This is one of the more fun levels to play in the whole batch. Unexpected edge hit on the trapdoor. Curvy (12.916): I'd love to see someone use 4 super speeds on the bottom half to minimize time before going to the top half of the level. Cyberfox's Level (4.548):I can't say I like this level anymore looking at how much time I spent recording this. I'm glad that I don't have to do it again. Danger Zone (14.048): Another path by Death Pony and one that's not that hard. Dented Greenella (2.797): One of the few really short levels that I like to grind on. Frictional Ramps (7.432): I got this on my first try while recording. Frozen Diversity (14.667): This is the same path I used to get the world record on the MBU PC Port, although I did a wall hit instead of blasting to the third gem. Fun Land (4.122) [Level Name and Description Banner Not Shown]: This is another one of the more fun levels in the whole batch to my surprise. Gem Park (5.741): I've never played this level before recording this, but I saw Death Pony's path on it so knew what I was going up against. Glacier (39.233) [Level Name and Description Banner Not Shown]: By far my favorite level that MBU has to offer. The first half of the run uses the same path that I used in one of my really old videos.
Views: 3392 RosieMB
Marble Blast Platinum - Morph Ultimate Time Walkthrough
 
02:45
A nice and easy walkthrough for the insane advanced level: Morph. I really don't understand why this isn't in expert though. :P I'll spit it out no - the editing wasn't very hard it was aactually quite easy. Doing the actual level though...heh heh... www.marbleblast.com Songs Used: Benny Hill Theme/Yakety Sax (James Rich and Homer Randolph) FlyBoy & GabberGirl (Waterflame)
Views: 1012 RosieMB
Marble Blast Gold - 4 CLA Levels
 
01:53
Today I bring a rather short video, but the 4 runs featured here are all pretty sweet. I present to you Shimmy Reloaded (34.14), Frublox's QuArKed Course (6.26), Dynamics (27.75), and Climbing Supreme (22.17). Sorry it's not much to offer, but at least it's something. :) Notes: Shimmy Reloaded: A pretty mediocre run if you ask me. I had pretty bad framerate while recording. I also have no idea how I got as far as the second gem after the mine hit. Frublox's QuArKed Course: This was my best run on this level yet. Tiny chance it can go under 6 seconds, but I highly doubt it. Dynamics: One part here I was super lucky on (jump and landing from the second gem). I could've gone faster to get the last 3 gems, but overall I'm decently happy with this run. Climbing Supreme: Again, there's a couple parts I could've tweaked but i couldn't perform them with the framerate I was getting. I'm pretty sure under 20 seconds is possible somehow. Song Used: Final Aggression (Cornandbeans) Note: Music used is only used for a soundtrack for the video. I do not own this song.
Views: 352 RosieMB
Marble Blast Gold - Custom Levels Archive Movie 2!
 
15:22
You may want to call this "Laggy-ish Marble Blast Gold: The Movie!" if you would like ;) Welcome back! Today I've completed the sequel to the video which has been doing the best on my channel, which does by the name of "Marble Blast Gold - Custom Levels Archive Movie!". MBG CLA Movie 1 had quite the number of mistakes embarrassingly, so I double checked the entire video before exporting so there weren't any mistakes. Fortunately, I did the editing correctly, though the only major downfall of this video is the number of lagspikes there are. Strangely, I also have a number of screenshot glitches, so I can just make the excuse that every lag spike is me taking a screenshot. Obviously, it's not that way. You will find the screenshot glitches in Wild Ride, Helicopter Hopper, Queen of the Mountain, and Vortex (there's probably another one I forgot). Any screenshot glitch looking things in any of the other levels are lagspikes. Another big difference between the first and second MBG CLA Movie is that I've tried much harder on this video to get as low of a time on every level played unlike the first video. Each level can go lower undoubtedly, but the level of effort put into this video is much more than MBG CLA Movie 1. With that said, sit back and relax and chill out for 15 minutes. This is gonna be one hell of a video. Songs Used: Can You Hear The Night (Muttonheads ft. Eden Martin) The Power (Muttonheads ft. Eden Martin) Higher (Tobu) Ultra Heaven (Super Monkey Ball Banana Blitz Soundtrack) Note: Music used is only used for a soundtrack for the video. I do not own any of these songs.
Views: 6122 RosieMB
Tiny Skycastles (56.981)
 
01:30
I've been recently farming custom levels for ratings, and I eventually ran into this level. I had never played this level before so I needed Matan's video as a guide. Something then told me I needed a world record. I found a way to get to the last moving platform one cycle earlier than Matan's video, which basically gives me a much better time. Overall pretty happy with this run. The ending was ridiculously slow, and I wouldn't be surprised if sub-55's possible. I don't have the patience to try for that though. Enjoy the video!
Views: 219 RosieMB
Marble Blast Custom Levels 7
 
07:27
Finally got around to recording another one of these. This video's a little bit old because it showcases me playing as the Moshe ball (and if you haven't learned yet, I've started to use the Golden Ball - the skin Kalle used in the MBG WRR 4), but the runs are pretty sweet so I don't think there's a huge problem here. I was having a great time recording all of these, and some of the runs here I'm really happy with. Enjoy the video! Notes: Blue Smoothie: My OBS does this annoying thing where it lags in random places in any random video, though this doesn't happen in this recording. I spent 10 minutes trying to get a non-lagspike recording, but I eventually had to settle with a small one at the end. Choose a Path: I just barely missed the edge of the finish pad. I wouldn't be surprised if this could go lower, but not by much. December 15: Ice Slalom: It's probably faster to hit the edge of the start pad and go over the wall (if it's even possible), but this path is a lot of fun. Diagonal Bridge: Pretty good run for me. Sub-3 possible? :D Diamond Collection: I spent like 20 minutes attempting to get a sub-10 run on recording. I finally got one and I'm not going to try again! Edge Hit Quest: Originally I was shooting for a sub-12 run. Then this came out of nowhere! Super happy with the outcome! Giant Cone: I don't know how god this is and I'm honestly too lazy to check. :P I would not be surprised if there's a sub-8 run out there. Gravity Tower: I'm a little unhappy about that third edge hit after the third gem, but I always went too fast when I avoided the last edge, so I unfortunately had to settle with this. Green Journey: Super happy with this run. I was originally having trouble getting sub-35, and then I figured out the last part with the super speeds and cut my time down a lot. A couple more tweaks later and I had this. High and Low: Sub-5 possible? :D Jump!: Also quite happy with this run. I'd like to get sub-5.5 later on. Pipe Coma Fantasy: Decently happy overall. Some parts were slow and my goal's to get sub-30. Pipe Nightmare: More happy with this run than I am with Pipe Coma Fantasy. The ending was a little slow, but I'll improve in the future on the leaderboards. Powerjohn's Race Against Time 2: I was kind of hesitant about this run because a lot of it is going very slow on tightropes (as well as a bad catch, though it was sub-0.9), and for some reason I kept this run in the video. I might need to explain to me why this is. Oh well. :) Platform Rise: Super fun path to record. I don't care how good the time is. :D Ramps, Curves, and Gems: Also quite happy with this run, though I'm a little surprised that the Ultimate Time is 20 seconds. I probably took the wrong path. ¯\_(ツ)_/¯ Random Red Thing: I had a fair amount of trouble with this path, but eventually I got it and I'm happy with the outcome. Sub-8 possible? :D Recoil Ruckus: I'm proud of this run. I had a fair amount of trouble performing this Romantic Half Pipe: One of the runs I'm most happy with because of how annoying it was to pull it off. One bit too high or too low and it's a bad run. Vortex: I had this run recorded (on .rec) before 1.7.10 came out which is why the screenshot glitch is performed here. Fun fact: The screenshot glitch still functions correctly on a MBP version higher than 1.7.10 if the .rec was recorded before then. Songs Used: Daybreak (Geoplex) Vee (Envy)
Views: 1194 RosieMB
Marble Blast Evil's Mini Mod Rampage - Beginner
 
11:09
I've had these runs recorded for quite some time but I never found the encouragement to actually put them in a compilation. Then I saw Powerjohn's video and decided to upload my compilation because I like to feel good about beating someone else's times. (Love you, PJ.) One of my favorite things about this mod is how simplistic it is. Despite the fact that I find it hard to play with all of the texturing and building errors, some of the levels can really put my pathfinding skills to the test, and that was a little surprising to me. Along with all of that, pathfinding is 10 times harder when everything is moving. (See: any level with a bunch of moving blocks.) At the time of writing this, all of the intermediate levels have been recorded (that compilation is going to be so much better than this one) and I have about six levels from advanced recorded. I'm excited for what's next. Enjoy the video! (Super Monkey Ball FTW.)
Views: 1340 RosieMB
Gyrosphere Trials - Levels 1-6
 
00:58
The last two letters of my channel name is the acronym for a game that's not Gyrosphere Trials. So what? I recently found this game through Facebook and it looked the kind of game I would enjoy. Fortunately, I'm enjoying it just like I expected. Unfortunately, that might change soon because some of the later levels look super annoying, and more importantly, the levels look ridiculously hard to speedrun. I (might) be able to do something soon... Unlike my Marble Blast videos, I will be avoiding giving notes about each level for the sake of the people who are watching this. A lot of what I'd have to say would be a LOT of complaining. If you want my opinion on a level, talk to me directly.
Views: 592 RosieMB
Battlecube Finale (4:33.577)
 
07:17
Oh my god, finally. Basically just the world record path but a lot slower because I don't have the patience to go for any time considerably lower than this. If you need a a good time with a not-so-hard path, here ya go.
Views: 909 RosieMB
Rozi's Mini Mod - It's Almost Here!
 
00:59
Development of Rozi's Mini Mod is coming to an end, and as a give for all the support and encouragement, I've put together several small clips of gameplay and showing off levels. Here's the final sneak peek of the game.
Views: 407 RosieMB
(Marble Blast Fubar) Architect (1:30.325)
 
02:17
In the last two days I've started playing Marble Blast Fubar a lot because Aayrl put out a Triple XP event thing for Labor Day. I wanted to record something special and the first part of what I have to offer is this. The second part with most likely be better as it features 6-8 more runs of various levels that have a sweet time. Apparently iMovie doesn't like .avi files so I had to upload the raw recording file and use the YouTube video editor (which kinda sucks). I'll remember to record in .mp4 or .mov in the future. Video requested by Threefolder. Enjoy!
Views: 433 RosieMB
Unholy Stairs (47.607)
 
01:02
When I actually recorded and uploaded this video (2/19/18), it was yesterday that Lee released his new level called Unholy Stairs, which in my opinion was really fun to play and it was kind of a neat concept despite it's simplicity. I wanted to get a headstart on it and get this video out the day after its release, but Xedron beat me to it as well as I had already put out two videos that same day, so I decided to schedule the upload for two days later (2/21/18). This run involves three "hot" edge hits (quoting the level creator himself) which all were absolutely terrible to perform correctly. I think I hit a stroke of luck by the time I actually came out of the level with the 47.607 that you see here because looking at how difficult each edge hit is to pull off alone, I did all of them successfully earlier than I expected. Good luck to anyone who tries to replicate this run. :^)
Views: 192 RosieMB
Marble Blast Custom Levels - Pokko's Level Compilation
 
03:03
Pokko had released sooooo many levels onto the Marble Blast forums. It gave me an opportunity to do a compilation of his levels since it he gave me a lot of options on what to put into this video. Hope you guys enjoy he video! Make sure you checkout Marble Blast Platinum as well as all the other Marble Blast Modifications on the forums. Thank you so much for watching the video! Song Used: A question of Fate (Dimrain47)
Views: 1015 RosieMB
Marble Blast Custom Levels 14
 
03:43
This video is all about speed!...well, all of them are, but the style of the featured levels in this video is self-explanatory. Go from start to finish keeping a consistent speed throughout the entire level. 5 levels are in this video, and there are 5 sweet runs to go along with them. Level Notes: Fullspeed (27.183): This run isn't Kalle fast, but it's still good enough to get 4th place on the leaderboards (as of 4/6/17). Probably the hardest part of the run was landing in the one trim wide... thing... at the beginning. Jessica's Blue Lava Haste (1.270): This is one of those levels where the catch doesn't really matter (although my best is 1.228) and it's more about the quality of the run. Gotta say though, my run looks cooler than Lee's. ;) Jump Boost Blast (11.432): It took a good amount of time to get this low, and the main reason why this is a much better time than hPerks' and Lee's time besides optimization is because of the natural bounce trick performed when the time restarted at 9 seconds. I'm very very happy with the final outcome. Momentum (28.270): You can basically say the same exact thing as Fullspeed. Not Kalle fast, but still a pretty good run (and 4th place on the leaderboards as well, as of 4/6/17). I enjoyed playing this, and I'm quite happy with how it turned out. Terminal Velocity 2 (58.182): This took by far the longest time to record, and I don't think I'll be playing this level again anytime soon. Despite the fact that this level is really really cool looking (best I've seen in a while), some parts can be a little irritating. I'm a little annoyed that the time restarted at the end of the run (getting one TM would've changed everything), but I think I'm done for the meantime. ;)
Views: 3915 RosieMB
Marble Blast Ultra: No Jumping - Alternate Paths and Bloopers
 
06:46
The final part of the Marble Blast Ultra: No Jumping series features the alternate paths that I picked up during the recording stages of the previous three videos. Alongside those comes everyone's favorite parts: the bloopers! There's plenty of funny, stupid, and downright hilarious content in the mix and I'm sure that there will be laughs everywhere. Enjoy the last video!
Views: 410 RosieMB
Marble Blast - No Powerups 2
 
05:47
Compilation 2 of the No Powerups series is out! From my experience this was a lot more fun to record than the first video on this because I knew what I was going against. A couple of these levels like Grande Finale, Tube Treasure, Ski Slopes, and Mudslide were super fun to record. Hopefully I'll play them again in the future! With that said, Enjoy the video! Level Notes: Learn the Super Jump (3.238): This is actually a pretty bad time for the sign hit, but I couldn't get any better for some reason. Grande Finale (43.424): People who played back in the early days of Marble Blast will know where the majority of this path came from. (First MBG World Record Rampage). Jump! Jump! Jump! (12.244): I think this is a pretty good time. I'm basically certain sub-12 is possible. I had bad spin after getting the 3rd gem, but my previous best was 13.xxx, so this was good improvement. Take the High Road (18.099): It was nice to experience using the circular platforms to get to the higher gem again. Half-Pipe (9.724): I first though sub-10 was really difficult, then I learned to not be in mid-air for getting the 4th and 5th gem. The jump as the end also helped. Tube Treasure (29.951): It was a little bit difficult to find a path that would get me sub-30 without having to use a Powerup to go back on the second layer. Half Pipe Elite (17.484): Just by looking at the recorded video, I think I found a couple tweaks to this path. I'll have to remember them next time I play this level for a No Powerups video. Will o' the Wisp (27.638): This one of those levels I wish I could get Gold Time on without using the Powerups. Unfortunately I don't think it's possible. Ski Slopes (8.463): This was FUN! I know it's possible to make it to the finish without having to hit the corner of the slope like I did in this video, but that can wait for later. Ramps Reloaded (17.821): I knew I'd have to find a different path since I couldn't do the edge hit at the end like in the World Record Rampage without the Super Jump, so I had to settle with this. I think it's a nice alternate path. Mudslide: (13.605): Another surprisingly level that was fun to record. I'm working on this level for the "not-certain-but-might-be-a-thing" MBG World Record Rampage 5 (stupid edge hit), so I knew what I was going against. Daedalus (31.967): Another level I wish I had gotten Gold Time on. Unfortunately I don't think it's possible here either. King of the Mountain (30.026): Good ol' King of the Mountain. The fact I don't have sub-30 on here really, really bugs me. Getting the jump pattern in the fans area is harder than it looks though.
Views: 842 RosieMB
Marble Blast Gold - Custom Levels Archive Movie 3! (FINALE)
 
29:03
Welcome to the last video in this exciting and chaotic set of three videos that together form the Marble Blast Gold Custom Levels Archive Movie trilogy. It’s been a long and bumpy ride but I’m both disappointed and happy to say that this video ends the series that started nearly two and a half years ago. This is easily one of my absolute favorite and simply best compilations on my channel in the three years that I’ve been posting Marble Blast videos so far. This video is a whopping 29 minutes (and two seconds) long, so unfortunately not as long as the first video but almost twice as long as the second. There are a total of 50 runs in this massive compilation; 12 of them recorded in 2016 and the other 38 recorded in the past two months. I’d by lying if I said that some of these levels weren’t an absolute bitch to record; the longer runs really shine here. Meandering took an annoyingly long time to optimize (and yet I made a mistake on that edge hit), Powerup to Escape was just kind of slow in general, and the hazard hellhole in Jeff’s Skill Course was the cause of maybe 80% of my failed runs. However I’m rather happy with how everything turned out and I wouldn’t be surprised if this ends up being a favorite of mine for several years. This is possibly as close to a my opinion of a masterpiece as I have gotten in my 11 years of Marble Blast. I really hope the hours and hours of slaving over these runs is worth it, so please, do me a favor and enjoy the video. :)
Views: 6305 RosieMB
Marble Blast Custom Levels 21
 
09:47
It was about time I brought some of the custom levels that people have released for PQ to my channel, and turns out the end result is really solid. There are 15 runs to watch here, almost every one taking well over an hour or two at the least to perform, so hopefully my lengthy efforts pay off. I've been wanting to run and record these levels for quite some time now, so I'm glad I found a good chance to put out this video. Enjoy!
Views: 598 RosieMB
PQ Demo Levels (9/15)
 
04:16
Who likes the new style for the level information? :D It was about time that I did another video on PQ since I've only made one in the past. (The one uploaded most recently doesn't count.) This compilation of nine levels from PlatinumQuest's demo brings to life many new tricks, tweaks, and even a brand new path. Along with that are five new world records that just absolutely demolish the previous best times. Fun fact: the world record count would've been six but Having a Blast was 0.001 off hPerks' time. The only run in here that I'm not really proud of is Into the Deep, mainly because hPerks' 13:38 makes my run look bad. I'm generally proud of every other run in this compilation, especially Training Wheels and Physical Activity. Enjoy!
Views: 587 RosieMB
(Marble Blast Fubar) Caverns of Despair - 1:30.821
 
02:52
Here's a video revealing my path for what I think is the hardest level as of Build 40000. This gave me some trouble, but I was really surprised to see that this only took me around 10 minutes to record (got lucky in some places) rather than the 45-60 minutes that I had expected. Overall pretty happy with this run. It could go faster in a couple places which would reward me with a sub-1:30 run (even excluding Time Warp*), but I believe this is good for now. Enjoy the video! *Time Warp: A Level 90 skill that will take away 1 second from your final time as long as it's longer than 5 seconds. I know that in the video I wasn't level 90 yet, but I still had the skill from before the stats reset. Song Used: SkyWorld (TwoStepsFromHell)
Views: 347 RosieMB
PlatinumQuest Levels 4
 
13:26
After a good two months (and a week), I finally managed to put together the couple dozen recordings that I've had for the longest time. Everything showcased here are Awesome Times including some levels that have yet to see YouTube including Dangerous Development (shortcut leaks bois), Newton's Dilemma, Orthogonality, and Musing. Along with that, ten world records are featured in this video. (Newton's Dilemma, Orthogonality, Contractor, and Musing are the only runs that aren't (at the time of writing this) world records.) The Spoils of Serendipity Gardens and Child's Play were paths I stole from Battlecube314, but it's okay because I tweaked and optimized them heavily enough for the runs to still be awesome (no pun intended). :P Enjoy the video! (...and the bloopers!)
Views: 856 RosieMB
Marble Blast Custom Levels 12
 
09:03
Here's Marble Blast Custom Levels 12, just like I promised. This video covers the rest of the MBU in MBP levels that were not showcased in MBCL 11. (Well, not all of them. A couple were of them have been left out because they're not fun to play.) A lot of these times are unoptimized, but others are generally good times or simply enjoyable to watch. Hopefully the runs spark some interest. Quite a few of the notes I gave for the levels shown in this video are rushed because I wanted to get this out as soon as possible because I'm excited for MBCL 13. It'll be a great video. ;) Level Notes: Going Up? (3.379): Easy run. Nothing else to say. Green Climb of the Amateur (14.406): Pretty fun level. One of my favorites out of the bunch. Gyro Gems (4.026): I have the feeling that blasting after getting the first TM would've been faster. Hazards (4.472): Fun edge hit, but surprisingly annoying to finish. Ice Rink (10.985): I was surprised to see a sub-11 time. I was shooting for around 11.5xx when recording. Icy Jumps (17.032): This was a little slow in some cases, but that's probably because Matt and his levels are...great. :) Look Up (9.860): One of the tougher edge hits in the video. Matt's Li'l Challenge (11.561): This was rather enjoyable to play, and I hadn't even seen the level before playing it. Mistery Hills (3.471): Pretty simple edge hit. Not a whole lot to say here. Momentum (7.450): One of my favorite levels to play out of the bunch. Upward Momentum from RMM was inspired by this. Mountain Climbing (8.875): A big improvement over the time in my old MBU video. I guess sub-9 IS possible. Mountainous Terrain (14.366): Credits to RV, again, for the path. Pickled Climb (3.721): This took way longer than it should've. I think you could tell I just barely made it by the fact that I slide up the edge of the finish platform. (Matt with his stupid levels names...) Platforms (15.617): I've gotten to like this level more and more as I've played it. It was nice to finally get sub-16 on this. Ramp Hills (21.861): Everything about this run was hard. I'm so, so, SO glad I got it over with. Ramp Towers (21.950): Despite the fact that this was probably the toughest run in both MBCL 11 and 12, the ending result is awesome. Ramped Path (1.158): Simply easy level. I screwed up the description banner AGAIN! Road to Gemland (14.199): I think I remember watching Matt create this level. That really helped in terms of knowing and understanding the level. Even then, this time is kind of mediocre. :P Road to Heaven (6.322): Some of the time son this level I've seen are absolutely ridiculous, if I'm even remembering them correctly. This is the best I could do after 15 minutes or recording. I suppose this wasn't too bad. Rolling Around Town (6.772): This is a lot harder than it looks. Rounded Up (6.941): This is the other level, along with Matt's Li'l Challenge, that I never encountered before recording. There's a faster way of doing the beginning, where you do and edge hit on one of the stairs rather than how I did it, but my level of patience had gone down enough already. The Only One (10.859): This was my first attempt. Not even kidding. The times I got afterwards were pretty bad compared to this. Up? (6.430): Sometime in the future, someone will find a super crazy shortcut for this. I haven't found that shortcut, but as far as this level goes, I think this was a pretty solid run. Upward (10.597): The path shown here is the one I've always used, and I'm pretty sure it's faster than the path shown in hPerks' MBSuper video. (If you've forgotten, this level is featured in that mod.) Verde Climb (4.344): I was surprised to see that Verde Climb could go this low, and I bet with enough optimization, someone could get sub-3 with a run where the time doesn't restart. This level took a pretty long time, but not as long as Ramp Towers. Wall (10.547): I've only seen this level played in BlastedMarble's MBL45 video. I was excited to finally get to play it. Warped (19.833): This is my third favorite run in all of MBCL 11 and 12 behind Verde Climb and Glacier (respectively). I'm quite proud of this path, and it was a tough one to pull off.
Views: 1051 RosieMB
PlatinumQuest Levels 3
 
16:02
I released this video earlier than i expected, but I don't think anyone has a problem with that. :) Despite the fact that there aren't that many world records in this video, a lot of the runs are second place times that used to be world records. My personal opinion is that this video is better than PlatinumQuest Levels 2 because there's more pathfinding and tweak finding involved which is always a plus. I don't really have any major complaints about any of the runs featured here. Some of my personal favorites are Transporter Lock, Level from a Forgiving Mind, Fire when Ready, Vice, and Versa, and despite the fact that there are some pretty "meh" runs here, everything else adds up. I'm very proud of this compilation. Enjoy the video!
Views: 1375 RosieMB
Marble Blast JeefMonies
 
01:28
Took some of the images Mason (Nihahhat) posted on the Marble Blast forums' topic "A Tribute to Jeef". https://marbleblast.com/index.php/forum/non-mb-spam/8153-a-tribute-to-jeef Song Used: Fluffing a Duck (Kevin Macleod)
Views: 640 RosieMB
Marble Blast Custom Levels 13
 
07:02
Despite the fact that this video is only 7 minutes long, there are 6 runs featured, and there are 6 world records. Not too shabby. I got all of these world records under 36 hours (And maybe a third of those hours were actually spent playing the levels. The rest was spent either sleeping, eating, or school.). Probably my favorite part about the entire scenario, besides the runs of course, was the series of reactions Xedron gave me when I got the world record message to show up 6 times in chat. Rosie has just achieved a world record on "Great Divide - Pass It Yourself" of 00:07.605! Rosie the Cynical (Playing): lol Captain Xedron: GET OUT NOW BEFORE YOU BREAK EVERY WR IN THE GAME Anyway. I'm pretty proud of all 6 of these runs. Some I appreciate more than others, and all that talk will take place in the level notes. Unfortunately, there aren't any brand new paths to be shown here that haven't already been exposed on YouTube, but some of the tweaks featured are absolutely monstrous. With that out of the way, all I have left to say is enjoy the video. This is gonna be pretty sweet. Level Notes: Crossways (15.368): This was the last run recorded. To me, this run is a world record purely of optimization rather than tweaks. It was still generally difficult to get the world record though. Some of these parts were pretty irritating. Curve Crossover (18.697): One of the key pieces of getting a good time on this level is using the grass to have enough momentum to grab the third gem on the first bounce, and even then, controlling your marble afterwards and picking up speed quickly is rough. The rest is pretty easy. Great Divide - Pass It Yourself (7.605): The previous world record, 7.621 held by yours truly, was really difficult to beat as getting just the right amount of upward momentum to get a low catch but not miss the TM entirely was by far the hardest part of the run. I used to think that the finish was the hardest part, but the key is not using the super jump and helicopter too early. Powerup Facility (1:18.202): Full credit to Lee for the path, although the two major tweaks in the run, the double super jump and the second time using the red bouncy texture, were discovered by me. This is probably my favorite run out of the bunch. Reuse (6.903): Alongside the fact that this run is more optimized (in my opinion) than the run shown in Regislian's video, the main tweak here, despite it being rather small, was jumping fro the higher platform to the slopes with the fourth gem. This gave me more momentum on the second slope and made things considerably faster. Xployt (45.080): Boy, do I have a lot to say about this run. I don't think I've spent longer on a level before. There were a lot of difficult tweaks to be preformed, the ending was very unoptimized, and the level is simply very hard. This run shows that sub-40 is possible on Xployt, and I will happily explain why that is somewhere else. A lot of it is just looking at the differences between the timing of some of the TM catches in both this run and the run shown in Dushine's MBP Leaderboards: Custom Levels 2 video. The major tweak here was the edge hit that took place after the 15 second TM. The reason why this made things a lot faster is because I didn't have to wait for the super jumps to respawn, unlike in Dushine's video.
Views: 1377 RosieMB
Marble Blast Ultra: No Jumping - Intermediate Levels
 
08:37
It's been almost five months since the beginner levels release of my Marble Blast Ultra No Jumping series, so whenever I say "Part whatever-the-next-video-is will be out soon", give me a few months before you make any assumptions. I've actually had the intermediate levels recorded for quite some time now (you can tell because of the old MBP UI), but I never got the encouragement to actually edit the video. Along with that, I'm running out of good song to use. The single run which I'm most unhappy about (by a long way) is Skyscraper, but I tried the double traplaunch for well over 3 or 4 hours and got nothing so I had to improvise on the spot. Skate to the Top was also an absolute butt to do because there were FIVE edge hits involved. Even then, the last one as accidental. The advanced levels have already been recorded so hopefully I'll be able to get that video out soon. Oh, and there's a surprise waiting at the end... ;) Enjoy the video!
Views: 348 RosieMB
Hazard Havoc (39.186)
 
01:16
I decided to have a shot at making a crazy stupid path for a level because hPerks gave me a two on the Singleplayer Tier Rankings sheet. Improvements can be made on this run. and I'm a little disappointed by the ending because I had the perfect nuke hit and I could've finished while still going up. Despite that, this beats the old world record, held by Xelna, by more than 4 seconds. Not bad.
Views: 156 RosieMB
Marble Blast Ultra: No Jumping - Advanced Levels
 
08:46
The third video in the series finally comes to life, and for the first time, more than 20 levels are shown! (Cough… 21.) This is probably my favorite compilation out of this and the beginner and intermediate videos simply because some of the pathfinding and stunts are crazy. Real has a lovely super speed + edge hit trick, Survival of the Fittest has a pretty good traplaunch (better than I expected - it even deserves some unique effects), Scaffold is easily a highlight because of how freaking stupid it is, and the run on Hypercube has a really nice improvement over the time from the video I made of it a few months ago. All of the other runs are simply very solid and not very hard to find pleasing. There’s one more video after this (not very hard to guess what it’s based on), so be prepared for one final effort before the series comes to a close… for the meantime. Oh, and it’s worth mentioning that everything was recorded before the intermediate compilation was released. I’m just really lazy. ¯\_(ツ)_/¯ Enjoy the video!
Views: 602 RosieMB
Marble Blast Powered Up - Sandbox Compilation
 
06:33
This has got to be one of the best mods I've ever seen, and it's made by the one and only Whirligig. A lot of these were hard levels to speedrun, but I'm happy with the end result.
Views: 26184 RosieMB

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